@startuml
sprite $tarp [48x48/16] {
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00AFFFFE403DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900FFFFFFC00000
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0009FFFFFFFFFFFFFFFFFFFFFFFFFFFFF900FB0000000000
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}


!define FA6_TARP(_alias) ENTITY(rectangle,black,tarp,_alias,FA6 TARP)
!define FA6_TARP(_alias, _label) ENTITY(rectangle,black,tarp,_label, _alias,FA6 TARP)
!define FA6_TARP(_alias, _label, _shape) ENTITY(_shape,black,tarp,_label, _alias,FA6 TARP)
!define FA6_TARP(_alias, _label, _shape, _color) ENTITY(_shape,_color,tarp,_label, _alias,FA6 TARP)
skinparam folderBackgroundColor<<FA6 TARP>> White
@enduml